updates
This commit is contained in:
75
main.py
75
main.py
@ -49,9 +49,34 @@ def generate_world(seed):
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def terrain_matches(cell1, cell2):
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return cell1["is_land"] == cell2["is_land"] or cell1["is_water"] == cell2["is_water"]
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def get_from_coords(world, x, y):
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if y >= 0 and x>= 0 and y < len(world) and x < len(world[y]):
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return world[y][x]
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return None
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def get_adjacent(world, x, y):
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north = None
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east = None
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south = None
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west = None
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if y - 1 >= 0:
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north = get_from_coords(world, x, y - 1)
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if x + 1 < world_w:
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east = get_from_coords(world, x + 1, y)
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if y + 1 < world_h:
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south = get_from_coords(world, x, y + 1)
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if x - 1 >= 0:
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west = get_from_coords(world, x - 1, y)
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return north, east, south, west
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def group_terrain(world):
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world_terrain_without_group = []
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group_id = 0
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groups = [[], []]
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for y in range(world_h):
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row = []
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for x in range(world_w):
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@ -59,40 +84,21 @@ def group_terrain(world):
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terrain = {
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"v": cell,
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"x": x,
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"y": y,
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"is_land": cell > water,
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"is_water": cell <= water
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"y": y
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}
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row.append(terrain)
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world_terrain_without_group.append(row)
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if cell > water:
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groups[0].append(terrain)
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else:
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groups[1].append(terrain)
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for group in groups:
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sub_group_id = 1
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for i, cell in enumerate(group):
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if i == 0:
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cell["group_id"] = sub_group_id
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elif
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world_terrain = []
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for y in range(world_h):
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row = []
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for x in range(world_w):
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cell = world_terrain_without_group[y][x]
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north = world_terrain_without_group[y - 1][x] if y > 0 else None
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south = world_terrain_without_group[y][x] if y < world_h else None
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east = world_terrain_without_group[y][x] if x < world_w else None
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west = world_terrain_without_group[y][x - 1] if x > 0 else None
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if north and terrain_matches(cell, north):
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print(f"{x}:{y} - north")
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elif east and terrain_matches(cell, east):
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print(f"{x}:{y} - east")
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elif south and terrain_matches(cell, south):
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print(f"{x}:{y} - south")
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elif west and terrain_matches(cell, west):
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print(f"{x}:{y} - west")
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# else:
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# print("new group")
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# cell["group_id"] = group_id
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# group_id += 1
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#print(cell)
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row.append(cell)
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world_terrain.append(row)
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print(f"Number of groups: {group_id}")
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return world_terrain
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print(groups)
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return groups
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def add_home(world):
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print("Choosing home location")
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@ -159,6 +165,7 @@ def print_map(world, home):
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def print_terrain(world):
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colours = ["grey", "red", "green", "yellow", "blue", "magenta", "cyan", "white"]
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colours = colours + colours + colours + colours
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print(" ", end="", flush=True)
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for x in range(world_w):
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to_print = str(x) + " " if x < 10 else x
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